cool901

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cool901

Age/Gender: 16, Male
Location: Oakland Park
Job: Flash development

I am probably one of the most geeky actionscript geniuses you will ever see or hear about.

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2/27/06

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cool901

A break and some problems...

Posted by cool901 Jun. 20, 2009 @ 10:00 PM EDT

Hi all who actually care about me and look at my news. But I was planning on getting the avatar chat out sooner than this. But I ran into some problem and took a 2 week break. Now I'm back to it and am solving the problems.

The main problem really was speed. I realized that when I had more than 4 clients sending simultaneously and constantly sending data that the server started to strain/overload. Now that I'm back to it I have almost got back to where I was before. Because I had to rework my whole data sending process for sending updates for a player it would turn out that I had to go backwards.

I will make another list of what isn't done.

ALL OF THIS IS NOT DONE:

1. Check to see if a name is already logged in.

2. Still haven't entirely made a saving process.

3. Still need to make a little modification to the way you chat

4. I need to finish the friends list

5. I need to make the entire room list and room creation/deletion (will be pretty much the same as friends list

6. Any form of banning, Username banning will be easy, IP banning... I think I know how to do it

7. Still haven't gotten to anti-cheating system

THINGS I SAID BEFORE THAT CAN'T/WON'T BE DONE:

1. Webcam chat is impossible

2. I don't really think a chat-log is necessary

I won't be going over what is done because nothing new really is done since last news post

That pretty much covers it all.

I personally don't like how long its taking at all, I am very impatient after all.

But I feel like adding a picture of the actual in chat area. Sorry for it looking so grey and dull. I am going to attempt to add some fair graphics too. And if I don't, don't worry I can always update it.

And because I feel like adding this one last part. I haven't added even three designs for avatars quite yet. But I'm getting to avatar design and animation right after this post. Those of you who played the avatar chat from before, expect drool boy to be back and better than ever.

Edit: Crud I can't add the image its too big.

Updated: 06/20/09 10:16 PM 0 comments | Log in to comment! | Share this!
cool901

AvatarChat features!

Posted by cool901 Apr. 24, 2009 @ 10:43 PM EDT

Well the chat is getting close to finished.

Features already made.

1. Username and password signup.

2. Username and password login.

3. Character creation and selection screen with 5 character limit.

4. Moveable and seeable avatars that are made upon login with provided stats.

Features to be added!

1. Make a check to see if an account is already logged in.

2. Character deletion (easy)

3. Complete chat.

4. Large chat log.

5. Room creation.

6. Anti-cheating system (will definitely be made after initial release)

7. And webcam chat??? (Still unsure because it lags too much, I have to run at 2 fps with 75x75 images)

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cool901

A little change in plans

Posted by cool901 Apr. 19, 2009 @ 9:00 AM EDT

Hey guys I won't be releasing the actual 3d nor 2d game first, instead I will be making a 2d avatar chat that will hold a lot of the 2d games features, but it won't have a battle system or animations.

If I can figure it out completely, I will have emoticons in the chat though.

In fact, expect that in all 3 games

First I will release the 2d avatar chat, then the actual 2d game, then the 3d game.

And then from that I am planning on making a 3d single player storyline game.

Yo peeps, I just finished the character creation/selection area.

No doubt I will return to it later to do some editing, but the main feature of it is complete and should be fairly easy to edit and add stuff to.

Now I can finally start making the chat and moveable avatars.

charScreen.jpg

Updated: 04/19/09 9:48 PM 1 comment | Log in to comment! | Share this!
cool901

Hey guys, I'm working on a image based webcam chat...

Posted by cool901 Apr. 8, 2009 @ 12:38 PM EDT

Yo people, depending on if I can over come the lag issue, I will be adding a webcam chat feature to the next upload.

But it takes up a huge load on the server and it lags badly if the image is any bigger than 75x75 pixels and/or the fps is set any higher than 5-7.

I'm guessing this is because its actually sending whole images through the server on an onEnterFrame loop.

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Hey peeps who actually liked my previously uploaded chat. Even though I still haven't figured out why I can't have any of the servers I use connect to my IP adress anymore, I do have some extremely good news.

As of last month I am now not using smartfox server anymore and am now using my own xmlSocket server (can only get it connecting localy) that will make it easier to develop my own online games.
And not only that, I have been learning away3d API for the past week and a half and have taken it pretty far, I even fused my xmlSocket server connection and away3d enough to make a 3d login screen successfully.

Also, a while ago I managed to use 1054 lines of actionscript 2 code to make a storage client for creating and saving userdata, so now I have username and password login. Next thing to make is the rest of the start menu and then a character creation/selection area.

And hopefully after all of that I will be able to start the work on the actual game. And to those of you who have some idea of actionscript 3 and away3d which I am using for all this. I have found a way where I can make an infinite amount of users dynamically.

In fact ill show you that bit of code people....

var playerSprite:Sprite;
var i = 0;
function addUser():void {
i++;
playerSprite = new Sprite();
playerSprite.name = "player"+i;
playerSprite.character = new Player(); //Example creation of the class that will act as players 3d model
addChild(playerSprite);
view.scene.addChild(getChildByName("pl ayer"+i).character);
};

Updated: 03/15/09 8:48 AM 0 comments | Log in to comment! | Share this!